CAN CELLEK

Developer, Designer & Tech Artist

Blending technical expertise with artistic vision, my journey through game development has spanned various industries, from graphic design and 3D animation to programming and software development. With a deep passion for both art and technology, I've gained extensive knowledge in 3D modeling, texturing, rigging, animation, shaders, tools programming, and optimization, while also becoming proficient in various programming languages and game engines. I enjoy bridging the gap between artists and developers and tackling tricky situations that requires a fresh perspective. I'm passionate about sharing knowledge, and I've been fortunate to work with teams where we've all grown through collaboration and mutual learning.

Experience

Mobile Developer@Frank

Oct 2024 — Presentfrank.com.tr
Delivering high-performance mobile solutions for a diverse portfolio of industry leaders using React Native and the Expo ecosystem. Focusing on modular component architecture, scalable state management, and pixel-perfect UI/UX to provide clients with maintainable and future-proof products.

Tech Art Consulting@Rune Games

Nov 2024 — Apr 2025runegames.com
Provided technical art consulting for the internal development team, architecting complex shader solutions specifically tailored for mobile performance. Created a library of boilerplate shaders to serve as a high-performance foundation for the project.

Lead Technical Artist, Tools Programmer@Ponchiqs

Oct 2023 — Jul 2024ponchiqs.com
I developed tools with Unreal Engine’s Procedural Content Generation (PCG) for environment, programmed tools to help artists streamline their workflow, created shader iterations for character and equipment look & feel, created procedural texture examples using Substance Designer for artists to reference the style and approach, and provided feedback and guidance to the art team to ensure they met the required specifications.

Co-Founder, Lead Technical Artist + Developer@Retroket Entertainment

Dec 2019 — May 2023retroket.com
In Retroket, we developed multiple mobile games and PC game prototypes. I was responsible for gameplay programming and tools programming using C#, texturing using Substance Designer and Substance Painter, shaders using HLSL and node based systems, and animations using Maya and Blender.

Lead Technical Artist + Developer@Cultic Games

Oct 2016 — Dec 2019culticgames.com
At Cultic Games, I worked on Stygian: Reign of the Old Ones, an old-school CRPG as technical artist and developer. Worked on Gameplay programming, tools programming and UI programming using C#, LUA and Javascript, created shaders with HLSL and node-based systems, created hand-painted masks and textures for various effects using Photoshop, made the texture sets using TexturePacker and contributed to DevOps related tools and used profiling tools to find bottlenecks and guided artists and developers with tricky situations.

Co-Founder, Technical Artist + 3D Artist@Idea Media

Oct 2015 — Oct 2016ideamedia.com.tr
At Idea Media, we did a lot of interactive installations & immersive experiences. I was responsible for developing projects using game engines using Unreal Engine and Unity using C++ and C#, while creating shaders using both HLSL and node based solutions. Created various assets using Maya, zBrush and created textures utilizing both vertex painting and Quixel Suite, baking maps using xNormal. Most projects were standalone, but we created innovative and immersive solutions using Virtual Reality using Oculus Rift, Augmented and Mixed reality using Vuforia.

Developer + 3D Artist@Illusionist

Jun 2015 — Oct 2015illusionist.com.tr
I worked on a few interactive projects such as Göbeklitepe, which is one of the oldest temples in the world. I have sculpted high poly sculpts using zBrush with reference images I took from the dig site and created low-poly assets using Maya for baking, and texturing using vertex painting and Quixel Suite. Visualized them on Unreal Engine VR using Oculus Rift and Unity for Augmented Reality using Vuforia.

3D Generalist@Studio Mica

Oct 2010 — Oct 2012lucaandsinem.com
We created animated TVC and animated shorts. I was responsible for environment and prop modeling using Maya, 3D sculpting using MudBox, baking with xNormal and texturing using Photoshop due to stylized art style. We rendered using either MentalRay or Renderman and composited with After Effects. Also contributed to rigs and blend shapes and sound design when needed.

Tools

2D DCC
  • Photoshop
  • Illustrator
  • After Effects
  • Substance Designer
  • Substance Painter
3D DCC
  • Maya
  • Blender
  • zBrush
Development
  • Rider
  • CLion
  • Cursor
  • Warp
  • Git
Engines
  • Unreal Engine
  • Unity3D
  • React Native
Languages
  • C++
  • C#
  • Python
  • LUA
  • Typescript

Education

CS50 Certificate@Harvard University

Mar 2022harvard.edu
Completed Computer Science certificate program CS50 of Harvard University.

Graphic Design, BFA@Yasar University

Sep 2012 — Jun 2015yasar.edu.tr
Graduated with Honors from Graphic Design.

3D Art and Animation@3D Akademi

Completed Computer Science course of Harvard University.

Graphic Design, Associate@Yasar University

Oct 2006 — Jul 2009yasar.edu.tr
Associate degree

Workshops & Presentations

Presentation: Programming For Artists@Yasar University

Apr 2023yasar.edu.tr
Invited by the Faculty of Visual Communication to bridge the gap between design and development for senior students. I talked about how visual design experience could help improve programming, introduced several programming languages and fields that they can choose by utilizing their visual backgrounds.

Workshop: Animation Workshop@Yasar University

Oct 2019yasar.edu.tr
Invited by the Faculty of Visual Communication for a workshop about animation technologies and principles. We discussed different softwares and different techniques for achieving results, focused on some important animation principles.

Guest Lecturer: Sound Design@Bahcesehir University

Mar 2019bau.edu.tr
I was honored to become a guest lecturer for 4 weeks in collaboration with Basar Under, a genious sound designer and lecturer. We created a sound-centric experimental game design, using Unity and WWise. Students worked together to implement the game design depending on their area of expertise such as sound, modeling and programming where we observed and provided solutions for technical issues they encountered.

Workshop: Game Development@Bahcesehir University

Dec 2018bau.edu.tr
With my colleagues from Cultic Games, we did couple of workshops and on-site trainings to game design students at Bahcesehir University. I talked about understanding and writing shaders, different optimization approaches and things to consider before creating assets.