Blending technical expertise with artistic vision, my journey through game development has spanned various industries, from graphic design and 3D animation to programming and software development. With a deep passion for both art and technology, I've gained extensive knowledge in 3D modeling, texturing, rigging, animation, shaders, tools programming, and optimization, while also becoming proficient in various programming languages and game engines. I enjoy bridging the gap between artists and developers and tackling tricky situations that requires a fresh perspective. I'm passionate about sharing knowledge, and I've been fortunate to work with teams where we've all grown through collaboration and mutual learning.
Experience
Mobile Developer@Frank
Tech Art Consulting@Rune Games
Lead Technical Artist, Tools Programmer@Ponchiqs
Co-Founder, Lead Technical Artist + Developer@Retroket Entertainment
Lead Technical Artist + Developer@Cultic Games
Co-Founder, Technical Artist + 3D Artist@Idea Media
Developer + 3D Artist@Illusionist
3D Generalist@Studio Mica
Tools
- Photoshop
- Illustrator
- After Effects
- Substance Designer
- Substance Painter
- Maya
- Blender
- zBrush
- Rider
- CLion
- Cursor
- Warp
- Git
- Unreal Engine
- Unity3D
- React Native
- C++
- C#
- Python
- LUA
- Typescript
Education
CS50 Certificate@Harvard University
Graphic Design, BFA@Yasar University
3D Art and Animation@3D Akademi
Graphic Design, Associate@Yasar University
Workshops & Presentations
Presentation: Programming For Artists@Yasar University
Workshop: Animation Workshop@Yasar University
Guest Lecturer: Sound Design@Bahcesehir University
Workshop: Game Development@Bahcesehir University