A hand drawn 2D world reflecting Lovecraft's themes of cosmic horror and dread.
Stygian's Belief System determines how your characters cope with the warped reality of the new Arkham, as well as the rate at which they regenerate lost Sanity.
Belief Systems also offer unique dialogue options, expanding the breadth of role-playing possibilities.
A new kind of spell system which sometimes takes more than it gives.
The black magic of Stygian is potent but may cost you your mind, your health, and possibly even much more.
Strategic, turn-based combat from a 2D perspective, similar to the classic Heroes of Might and Magic games.
The struggle in Stygian is not to save the world, for that battle is lost already. Pursue your own goals in these end times: salvation, vendetta, or perhaps something darker.